derxder asked: Hi, EK. I’ve been a fan of your work for awhile now and I was wondering if you could maybe pass along some tips? I realized, recently, that I have a horrible case of same-face (when all my characters…well, have the same face. The only identifying factors about them are their hair/clothes etc) when drawing. Do you have any tips or resources that might help me break out of this habit and make my characters look unique from one another?
The main way I distinguish faces and bodies from one another is to think about the shape of the features, their placement in relation to each other, and the basic structure of the face and body. For other factors, it’s more about the life that character lives.
Recently I needed a few characters to pop into the background of a scene for about 10 pages. They all needed to have lives outside that scene, and they all needed to look distinct from one another. So the process was something like:
- okay, what do I need here, two waitresses, a line cook, and three high school dudes
- let’s start with the line cook, who is he
- hmmm let’s say late 40s early 50s, black dude, about 5’11”, solid build that was once fit but is sort of going to flab [very basic appearance]
- okay what are his facial features going to be like, let’s see, hmm, square jaw, overall squarish face with prominent cheekbones, let’s make him bald, prominent caliper lines but other wrinkles less pronounced. Soft, round eyes that would look sort of puppy-doggish but he’s grumpy a lot, thin eyebrows, short-ish neck. [distinguishing facial features - you have literally infinite possible combos here. Droopy eyes? Wide set? Narrow? Long nose? Short? Turned up? Down? Lips full? Thin? GO WILD.]
- so how do all these features relate to each other, hmm, let’s make the eyes a little wide-set, not set too deep in the sockets, nose sort of high, chin doesn’t stick out a lot, so it’s about in line with the base of the nose, mouth a little narrow, which leaves room for definition of jaw muscles (hey that works with the grumpy thing) [placing facial features in relation to each other]
Now here’s the really fun part: who is this guy and why does he live in the space that he is in. How has he come to occupy this scene.
- Okay, let’s figure out what he likes, hmm, let’s say… metalworking. Sure, what the hell. Metalworking and… uh, boats. Okay. So. Dude used to be a welder, union man, loved his job, but got laid off at the start of the downturn as manufacturing moved overseas. Married? Nah, divorced. Keeps in touch with his daughter. Just one kid. She’s 13. He feels stuck in this town, is working as a line cook just to make ends meet. Doesn’t like it much but it’ll do for now. What’s he do when he’s not at work? Hmm, hmm, okay, maybe he works on something in his garage OH! HEY! How about a boat. He works on his own boat. Nothing too fancy. Motorized, small boat. It’s his baby. Loves taking it out on the water.
Okay, he goes out boating a lot, that means he’s gonna have some wind chapping on his cheeks and forehead, let’s work that in. Also means he’s gonna have strong arms, shoulders, and back, so let’s keep the bulk and muscle definition there. Getting into his 50s, no beer gut (let’s just say he doesn’t drink beer), but he’s got kind of a spare tire. Doesn’t go running or play sports, he’s got kind of a bum knee. [A character’s life and habits will affect their appearance]
Okay, dude’s feeling frustrated in life but has an outlet, still he’s not thrilled to be working in Waffle House that night, so that’s going to affect how he moves in the room, what expression he wears, how (if) he interacts with the other characters. Is he lost in thought, or desperate for conversation? Does he like his coworkers, or resent them? How does he move as he cooks? Heavily? Efficiently? With flourishes, or like a robot? When TJ and Amal appear, how does he react to them? Interested, aggravated, or just doesn’t care? [All of these factors are going to affect his posture, gestures, and motion in the scene.]
Ahhh sorry I got a little carried away there, but this stuff is SO MUCH FUN to do. Maybe it’s a waste of time, but I can honestly say it’s never made a character *worse* than they would be without it.
So tl;dr: I guess just think about the structure of your character’s body and face, how they’re built, what activities they do, how they move and why, how they dress, etc. etc. Hope this GIANT PILE OF WORDS helped at least a little bit :U